package capricornus.scene.preload
{
	import flash.events.Event;
	
	public class ScenePreLoadEvent extends Event
	{
		public static const SCENE_PRELOAD_COMPLETE:String = "SCENE_PRELOAD_COMPLETE";
		
		public var data:Object;
		
		public function ScenePreLoadEvent(type:String, data:Object=null, bubbles:Boolean=false, cancelable:Boolean=false)
		{
			this.data = data;
			
			super(type, bubbles, cancelable);
		}
	}
}